Week 2 Reading: Theory Jamming
The Theory Jamming concept is a
reflection upon how musicians collaborate and share almost instantly
their new developments in their chosen form of communication, this
being a musical example. Upon reading this article I couldn't help
but reflect upon my own interest of video games and how this theory
applies to their role in new communication technology. While not a
widely known concept, 'Game Jams' are a type of collaborative event
growing in popularity, one such example is The Global Game Jam (GGJ).
As stated on the Global Game Jam website their goal is to invite
programmers and other contributors to try new technology to design a
video game fitted to a given theme in the span of 48 hours to create
an 'intellectual challenge'. These events can be closely compared to
what Stockwell described as a need to collaborate and focus on the
present rather than a final goal, the time limit given to the
attendees serves to enforce that.
Stockwell comments that the
theory-jammer is “still reliant on traditional melody, harmony and
syncopation but now bent, twisted and reorganised into an entirely
new story”. These events could be considered an environment of
technological innovation, stepping outside the boundaries of
pre-existing theory to spawn originality amongst peers.
Global
Game Jam, 2013, About Global Game Jam, viewed 2 August
2013, <http://globalgamejam.org/about
>
Stockwell, S 2006, Theory-Jamming:
Uses of Eclectic Method in an Ontological Spiral,
vol. 9, no. 6, viewed 2 August 2013, via M/C Journal database
http://journal.media-culture.org.au/0612/09-stockwell.php.
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