Week 4: Personal Study on Cyberspace
and Virtual Reality
Something most of us often forget in
this digital age are how technology can change our health and mental
state. The example I wish to discuss is that of virtual reality.
Alternate World Syndrome (AWS) is a condition which with extended
virtuality can lead to 'ruptures of the kinaesthetic from the visual
senses of self-identity, a complaint we already know from simulator
sickness and from high stress, techno-centered lifestyles' (Heim
1995). In essence this indicates that through continuous use of
virtual environments human beings are capable of a type of 'body
amnesia' in which the mind lags behind when switching between the
virtual world and the real world. Michael Heim spent six hours inside
a virtual experiment and recorded such effects as perceptual nausea
and an illusory brightening of colours and movements. This merging of
man and machine creates an unanticipated negative effect on the body
and the mind.
So what does this mean for potential
lovers of all things virtual? This technological lag or 'sickness'
could be detrimental if such technology could be implanted into human
beings. Virtual reality could be used as an escape to the extreme, an
example would be an elderly user of Oculus Rift technology
commenting that she would 'never leave after this'. While said mostly
in jest how long do we have to wait before 'retirement' is the
literal retirement of our human functions. This is an issue reflected
upon in Blade Runner and one I may follow up in my essay.
Here is the video in which an Oculus Rift tester gives his grandmother a demonstration.
Here is the video in which an Oculus Rift tester gives his grandmother a demonstration.
Heim, M 1995, 'The Design of Virtual
Reality', in M Featherstone & R Burrows (eds),
Cyberspace/Cyberpunk/Cyberbodies, Sage, London, pp. 65-68.
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